Campaign thoughts?
Posted: Thu Sep 02, 2021 1:49 pm
Most of my DCC games to date have been a series of one-shot adventures, much like the old Conan or Fafhrd/Mouser stories were written as one-shots where they could happen pretty much in any order. A bunch of adventures like this with the same characters would represent a "campaign."
My wife wants a certain degree of structure where each adventure links more to the next, and I'm not sure there are many rules for this stuff so I thought I'd start a thread to see how others treat this sort of thing.
For example, in a series of one-shots I don't worry so much about days to recover from spellburn. I can just hand-wave and say, "so two weeks have passed and you are rested up for the next adventure," but that's really sort of cheating in a true campaign because the effects of one adventure really don't affect the next one that much.
Or my wife's character wants to brew potions but she has a specific type in mind and the tables are random so she might spend forever before she happens to roll the right type on the chart. Much time and expanse wasted, and not really what she is trying to do with her character.
That sort of thing. Things where time becomes more of a factor. I deal with this a lot in my D&D campaigns, but somehow I feel like a DCC campaign might have a different vibe to it.
Are these types of issues common for others, and how do you handle them?
My wife wants a certain degree of structure where each adventure links more to the next, and I'm not sure there are many rules for this stuff so I thought I'd start a thread to see how others treat this sort of thing.
For example, in a series of one-shots I don't worry so much about days to recover from spellburn. I can just hand-wave and say, "so two weeks have passed and you are rested up for the next adventure," but that's really sort of cheating in a true campaign because the effects of one adventure really don't affect the next one that much.
Or my wife's character wants to brew potions but she has a specific type in mind and the tables are random so she might spend forever before she happens to roll the right type on the chart. Much time and expanse wasted, and not really what she is trying to do with her character.
That sort of thing. Things where time becomes more of a factor. I deal with this a lot in my D&D campaigns, but somehow I feel like a DCC campaign might have a different vibe to it.
Are these types of issues common for others, and how do you handle them?