Blogging About the DCC RPG
Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh
- thistledownjohn
- Far-Sighted Wanderer
- Posts: 13
- Joined: Fri Apr 06, 2012 6:12 am
Blogging About the DCC RPG
I've started a new blog, The Thistledown Post, and as I am planning a DCC campaign the game will be heavily featured. I plan to post campaign design thoughts, play reports, and actual play audio at my website, Thistledown Actual Play. Please drop by and have a read!
The Thistledown Post
Thistledown Actual Play
The Thistledown Post
Thistledown Actual Play
- thistledownjohn
- Far-Sighted Wanderer
- Posts: 13
- Joined: Fri Apr 06, 2012 6:12 am
Re: Blogging About the DCC RPG
I've got a new post up on my blog where I talk about putting together my first character funnel session
The Thistledown Post
The Thistledown Post
- tovokas
- Mighty-Thewed Reaver
- Posts: 325
- Joined: Fri Feb 25, 2011 2:05 pm
- Location: Washington State, USA
- Contact:
Re: Blogging About the DCC RPG
I love reading stuff like this.
Thanks for sharing.
Thanks for sharing.
- finarvyn
- Cold-Hearted Immortal
- Posts: 2599
- Joined: Fri Jun 26, 2009 3:42 am
- FLGS: Fair Game, Downers Grove IL
- Location: Chicago suburbs
- Contact:
Re: Blogging About the DCC RPG
Always great to get more positive word out there. For some reason DCC is getting lots of "pretty, but too complex" comments on the web at the moment, I assume due to its thickness and heft. Nice to have tales of great games out there for folks to read!
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
- tovokas
- Mighty-Thewed Reaver
- Posts: 325
- Joined: Fri Feb 25, 2011 2:05 pm
- Location: Washington State, USA
- Contact:
Re: Blogging About the DCC RPG
Yep, that's one bug needs to get squashed quick.finarvyn wrote:For some reason DCC is getting lots of "pretty, but too complex" comments on the web at the moment, I assume due to its thickness and heft. Nice to have tales of great games out there for folks to read!
I don't think I've ever ran a more accessible game for beginning players. Any "crunchiness" in the rules (like spell duels) comes down the road a bit- and in general such things are just delicious crunchiness for those that enjoy delicious crunchiness: the core mechanic is about as simple as it gets.
And I agree that "actual play" reports are the best medicine.
-
- Cold-Blooded Diabolist
- Posts: 525
- Joined: Fri Apr 06, 2012 1:36 am
Re: Blogging About the DCC RPG
Yeah... lots of "too complex" comments... mind boggling how such a "complex" game has people playing with character sheets feeling roomy on a half-sheet of paper.
Luckily, I only have one person I have personally encountered that seems a bit flummoxed by the game (he keeps trying to cast the mercurial effects of his spells as independent spell effects, or use one on a spell other than the one it is attached to... I have no idea where he even got the idea he could do that)
Luckily, I only have one person I have personally encountered that seems a bit flummoxed by the game (he keeps trying to cast the mercurial effects of his spells as independent spell effects, or use one on a spell other than the one it is attached to... I have no idea where he even got the idea he could do that)
- Karaptis
- Cold-Blooded Diabolist
- Posts: 411
- Joined: Wed Mar 07, 2012 6:24 pm
- Location: The end of time.
Re: Blogging About the DCC RPG
Excellent blog. I dig your take on alignment!
Re: Blogging About the DCC RPG
I'm going to try and debunk this notion when I write up my review of Sailors on the Starless Sea. DCC RPG, while it does have its fiddly bits, is very fast paced. The only slow down that occurs is when you stop to roll on a table, but this hardly brings the game to a crawl.TheNobleDrake wrote:Yeah... lots of "too complex" comments... mind boggling how such a "complex" game has people playing with character sheets feeling roomy on a half-sheet of paper.
Luckily, I only have one person I have personally encountered that seems a bit flummoxed by the game (he keeps trying to cast the mercurial effects of his spells as independent spell effects, or use one on a spell other than the one it is attached to... I have no idea where he even got the idea he could do that)
My Gaming Blog: The Earthlight Academy
http://earthlightacademy.blogspot.com/
http://earthlightacademy.blogspot.com/
- Raven_Crowking
- Cold-Hearted Immortal
- Posts: 3159
- Joined: Fri Mar 16, 2012 9:41 am
- FLGS: The Sword & Board
- Contact:
Re: Blogging About the DCC RPG
Quite the opposite. Because those rolls actually matter, they increase tension, and therefore increase the sense of pacing.Vanguard wrote:I'm going to try and debunk this notion when I write up my review of Sailors on the Starless Sea. DCC RPG, while it does have its fiddly bits, is very fast paced. The only slow down that occurs is when you stop to roll on a table, but this hardly brings the game to a crawl.TheNobleDrake wrote:Yeah... lots of "too complex" comments... mind boggling how such a "complex" game has people playing with character sheets feeling roomy on a half-sheet of paper.
Luckily, I only have one person I have personally encountered that seems a bit flummoxed by the game (he keeps trying to cast the mercurial effects of his spells as independent spell effects, or use one on a spell other than the one it is attached to... I have no idea where he even got the idea he could do that)
Contrast this to 4e, as an example, where each roll is instead a tiny (and relatively inconsequential) step towards an end which occurs only at a glacial pace.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Re: Blogging About the DCC RPG
That has been my experience. The time spent paging through the book to get the appropriate table certainly helps impart the idea that this is an important roll. DCC RPG is by far the fastest system I've played.Raven_Crowking wrote:Quite the opposite. Because those rolls actually matter, they increase tension, and therefore increase the sense of pacing.Vanguard wrote:I'm going to try and debunk this notion when I write up my review of Sailors on the Starless Sea. DCC RPG, while it does have its fiddly bits, is very fast paced. The only slow down that occurs is when you stop to roll on a table, but this hardly brings the game to a crawl.TheNobleDrake wrote:Yeah... lots of "too complex" comments... mind boggling how such a "complex" game has people playing with character sheets feeling roomy on a half-sheet of paper.
Luckily, I only have one person I have personally encountered that seems a bit flummoxed by the game (he keeps trying to cast the mercurial effects of his spells as independent spell effects, or use one on a spell other than the one it is attached to... I have no idea where he even got the idea he could do that)
Contrast this to 4e, as an example, where each roll is instead a tiny (and relatively inconsequential) step towards an end which occurs only at a glacial pace.
My Gaming Blog: The Earthlight Academy
http://earthlightacademy.blogspot.com/
http://earthlightacademy.blogspot.com/
- thistledownjohn
- Far-Sighted Wanderer
- Posts: 13
- Joined: Fri Apr 06, 2012 6:12 am
Re: Blogging About the DCC RPG
Thanks very much!Karaptis wrote:Excellent blog. I dig your take on alignment!
- thistledownjohn
- Far-Sighted Wanderer
- Posts: 13
- Joined: Fri Apr 06, 2012 6:12 am
Re: Blogging About the DCC RPG
I've got a piece up on The Thistledown Post about the gods that hold sway in my Dungeon Crawl Classics RPG world of Aedoss...
The Thistledown Post
The Thistledown Post
-
- Ill-Fated Peasant
- Posts: 9
- Joined: Mon Jun 04, 2012 7:42 am
Re: Blogging About the DCC RPG
I'll admit, I was somewhat thrown by the size of the book. When I began flipping through it though, I realized how much was devoted to spells (each spell gets close to a full page), charts, and the like. Certainly the basic combat rules are straightforward...
Re: Blogging About the DCC RPG
Yeah I got kind of the same reaction and in fact it's very comparable to Rolemaster in that regard: the charts look intimidating at first, but when you look at the detail of the game, you see that it's not rules heavy at its very core. It just ask a little bit of forethought and organization to run properly, I guess (with photocopies of the spells, the crit tables handy, those kinds of things).
Visit The RPG Site, that "wretched hive of scum and villainy" gamers keep talking about!
Advice to build a mega-dungeon and the campaign around it.
Advice to build a mega-dungeon and the campaign around it.
- thistledownjohn
- Far-Sighted Wanderer
- Posts: 13
- Joined: Fri Apr 06, 2012 6:12 am
- thistledownjohn
- Far-Sighted Wanderer
- Posts: 13
- Joined: Fri Apr 06, 2012 6:12 am
Re: Blogging About the DCC RPG
I'm reading the books of Appendix N in an effort to see for myself how Mr. Gygax was influenced in the creation of D&D. I just finished Poul Anderson's Three Hearts and Three Lions. Read about what I found at the Thistledown Post.
The Thistledown Post
The Thistledown Post
- thistledownjohn
- Far-Sighted Wanderer
- Posts: 13
- Joined: Fri Apr 06, 2012 6:12 am
Re: Blogging About the DCC RPG
I'm talking about the integration of the adventure module DCC #66.5 - The Doom of the Savage Kings over at The Thistledown Post
The Thistledown Post
The Thistledown Post