My group is enjoying the DCC adventures and their stand alone nature, but I'm looking for something that spans multiple levels. I'd love for there to be a penultimate campaign for the system much like The Enemy Within for WFRP or The Great Pendragon Campaign for the Pendragon rpg.
I don't think there is one at the moment, but what's the closest? The Chained Coffin? The Purple Planet? Something coming out for the Lankhmar setting?
Official Campaign?
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- finarvyn
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Re: Official Campaign?
Lankhmar (or more properly the world of Nehwon) has a lot of potential to be an "official" world since there is so much source material out there. Several volumes of fiction, source materials for AD&D and Runequest, and soon to be source materials for both Savage Worlds and DCC RPG. That's a lot of stuff to work with.
It's also possible to go to the 3E modules that Goodman Games has produced, which has a lot of interconnection and such.
Otherwise, there really isn't an official world for DCC yet. We keep hoping, however....
It's also possible to go to the 3E modules that Goodman Games has produced, which has a lot of interconnection and such.
Otherwise, there really isn't an official world for DCC yet. We keep hoping, however....
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
- Raven_Crowking
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Re: Official Campaign?
So far, the FT Series from Purple Duck spans levels 0-2. I am the author; it will go up to level 6 when done. You can get the pdf of FT 0 as a "Pay What You Want" offering.
http://www.rpgnow.com/product/121798/FT ... mator-PWYW
http://www.rpgnow.com/product/121053/FT ... Reanimator
http://www.rpgnow.com/product/129993/FT ... f-the-Wood
http://www.rpgnow.com/product/140370/FT ... th-Mermaid
AL 1-5 (of which I wrote three) are combined in a single product, with notes on using them as a campaign from levels 1-3, with 5 adventures in the series.
http://www.rpgnow.com/product/123608/AL ... alling-DCC
You will find two adventures in In the Prison of the Squid Sorcerer (published by Mystic Bull) which are intended to be played "between" other adventures: Icons of the Blood Goddess and Mermaids from Yuggoth. These can help give continuity to what might otherwise appear to be completely separated adventures. Again, I wrote both of these adventures, but you get a bunch of other stuff with it, including Another Man's Treasure, by Ken Jelinek, which I think is a great piece of writing.
http://www.rpgnow.com/product/111964/In ... d-Sorcerer
Through the Cotillion of Hours probably won't be solved on the first go, allowing it to be used recurrently between (or during!) other adventures.
http://www.rpgnow.com/product/105707/AL ... -Hours-DCC
I understand that Michael Curtis will be coming out with an adventure that, like those I wrote in Squid Sorcerer, is intended to be played in parts between other adventures, and, like Cotillion, takes place in a dream dimension. That might also be a worthwhile resource.
Chained Coffin and Purple Planet give enough resources to ground a campaign. The CE Series is intended to provide elements to help ground a recurrent campaign.
http://www.rpgnow.com/product/147566/Ca ... -16-BUNDLE
Finally, The Mysterious Valley in DAMN #1 is a mini-sandbox that you can use over the course of many levels.
http://www.rpgnow.com/product/124225/DA ... _44544_0_0
If it seems as though I am tooting my own horn, well, to a degree I am. I was an early champion of the idea that Appendix N provides a stronger model for long-term campaigns than for episodic adventures. Of course, my strong preference is for a sandbox campaign, in which both long-term plots and episodic adventures have their place. I try to write things that support this type of play.
http://ravencrowking.blogspot.ca/2013/1 ... ry-or.html
http://www.rpgnow.com/product/121798/FT ... mator-PWYW
http://www.rpgnow.com/product/121053/FT ... Reanimator
http://www.rpgnow.com/product/129993/FT ... f-the-Wood
http://www.rpgnow.com/product/140370/FT ... th-Mermaid
AL 1-5 (of which I wrote three) are combined in a single product, with notes on using them as a campaign from levels 1-3, with 5 adventures in the series.
http://www.rpgnow.com/product/123608/AL ... alling-DCC
You will find two adventures in In the Prison of the Squid Sorcerer (published by Mystic Bull) which are intended to be played "between" other adventures: Icons of the Blood Goddess and Mermaids from Yuggoth. These can help give continuity to what might otherwise appear to be completely separated adventures. Again, I wrote both of these adventures, but you get a bunch of other stuff with it, including Another Man's Treasure, by Ken Jelinek, which I think is a great piece of writing.
http://www.rpgnow.com/product/111964/In ... d-Sorcerer
Through the Cotillion of Hours probably won't be solved on the first go, allowing it to be used recurrently between (or during!) other adventures.
http://www.rpgnow.com/product/105707/AL ... -Hours-DCC
I understand that Michael Curtis will be coming out with an adventure that, like those I wrote in Squid Sorcerer, is intended to be played in parts between other adventures, and, like Cotillion, takes place in a dream dimension. That might also be a worthwhile resource.
Chained Coffin and Purple Planet give enough resources to ground a campaign. The CE Series is intended to provide elements to help ground a recurrent campaign.
http://www.rpgnow.com/product/147566/Ca ... -16-BUNDLE
Finally, The Mysterious Valley in DAMN #1 is a mini-sandbox that you can use over the course of many levels.
http://www.rpgnow.com/product/124225/DA ... _44544_0_0
If it seems as though I am tooting my own horn, well, to a degree I am. I was an early champion of the idea that Appendix N provides a stronger model for long-term campaigns than for episodic adventures. Of course, my strong preference is for a sandbox campaign, in which both long-term plots and episodic adventures have their place. I try to write things that support this type of play.
http://ravencrowking.blogspot.ca/2013/1 ... ry-or.html
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
- catseye yellow
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Re: Official Campaign?
i think that michael curtis is writing a series of linked adventures (kinda sorta dcc AP just like one that is published by purple duck by raven crowking). i think that title is phantasmagoria.
also, harley stroh is writing punjar boxed set.
also, harley stroh is writing punjar boxed set.