What DCC adventures can be run in 2-3 hours for a convention slot? It's been many years since I ran Portal Under the Stars, I think that's one.
What about others? I'm happy to consider 3PP stuff as well as Goodman Games published.
Shorter adventures (Less than 4 hours)
Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh
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- Far-Sighted Wanderer
- Posts: 47
- Joined: Wed May 04, 2011 3:23 am
- FLGS: Tower Games
Re: Shorter adventures (Less than 4 hours)
I ran the Sour Spring Hollow funnel from the Chained Coffin book. It fits nicely within that time frame. I haven't run any of the other adventures from that book but I assume several of them would fit within that time frame; such as Moonricket Bridge.
- TreverT
- Ill-Fated Peasant
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- FLGS: Don't have one, sadly
- Location: Greensboro, NC
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Re: Shorter adventures (Less than 4 hours)
Depending on your group's speed, maybe Nebin Pendlebrook's Perilous Pantry. It's a tight and tidy module for 0-level play.
- Litzen Tallister
- Ill-Fated Peasant
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- FLGS: New Dimension Comics
Re: Shorter adventures (Less than 4 hours)
I've had luck with Accursed Heart of the World Ender. Also, for shorter sessions, a lot can be shaved off by assuming decisions for the party that will have no effect on the adventure.
- ThickSkullAdv
- Deft-Handed Cutpurse
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Re: Shorter adventures (Less than 4 hours)
My go-to short adventure is Terry Olson's fabulous "Elzemon and the Blood-Drinking Box"; the great thing about that adventure (in addition to it's clever plot and writing), is that depending on how you want to adjudicate The Big Walk Down The Stairs, you can actually make the adventure longer or shorter to meet your needs and still not lose any of the key plot points. It's incredibly flexible.
Stephen Newton
Thick Skull Adventures
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