finarvyn wrote: ↑Tue May 17, 2022 2:38 pm
I think that the Lord of the Rings 5E rules (Adventures in Middle-earth) are an excellent example of how 5E can make a world come alive in ways not the same as the standard core rulebook. The way AiMe put a culture/race spin on classes, for example, gives a solid Middle-earth spin to the rules. The way magic is handled mutes the magic-user class somewhat, again to give a Middle-earth feel. I didn't think 5E could fit Tolkien until I saw the way that Cubicle-7 did this.
With that as a lens, I can see that a Lankhmar rules set using 5E could work well as long as it's designed by someone who understands Lankhmar. The DCC Lankhmar rules have the right feel, so I can imagine a successful 5E Lankhmar by the same authors.
That's fair.
I hope you can see how another gamer could say that AiME remains squarely a D&D experience, that does not come close to the experience a dedicated game like, say, The One Ring, is able to provide.
My point is not to say "playing AiME is wrong and you're a bad gamer for doing it". There is nothing
wrong with playing AiME, and you're not a bad gamer for doing it. I might personally have wished for your players to get a... more high-fidelity, less diluted, LOTR experience where hit points and levels just don't exist, but... your game, your choice!
My point is simply to put out a reminder to anyone concerned about, say, the subtlety of magic in Lankhmar, that you are very likely better off with a specialized product. In short, it's easy to forget how D&D-ian every D&D conversion ends up looking and feeling.
That doesn't mean playing with D&D-Lankhmar is bad. It just means you have chosen to give priority to very practical things like "let's keep the same rules everyone already knows" and similar priorities.
Why am I bringing this up?
Because once we agree on your set of priorities, I can make the argument to keep things as-is. Yes, there will likely be issues with how 5E’s powerful magic be integrated with the more muted magic seen when reading Lankhmar fiction. But since we now agree you have prioritized ease of play, rules familiarity and such, maybe that's acceptable?
Cheers