Weird idea
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Weird idea
I had a weird idea for a funnel. The 0 levels are a group on a pilgrimage to a shrine and when they get there they discover that the shrine has been overrun by strange fungus creatures that they have to defeat in order that the shrine can be reconsecrated. What do you guys think?
Re: Weird idea
All ideas are great : that's what you make out of them that makes the difference, I would say.jeff wrote:I had a weird idea for a funnel. The 0 levels are a group on a pilgrimage to a shrine and when they get there they discover that the shrine has been overrun by strange fungus creatures that they have to defeat in order that the shrine can be reconsecrated. What do you guys think?
- Ravenheart87
- Tight-Lipped Warlock
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Re: Weird idea
That's a good idea for a funnel adventure, but I don't see what's weird in it.
Vorpal Mace: a humble rpg blog with some DCC-related stuff.
Re: Weird idea
The shrine is a series of tunnels... Once you enter the labrynth, the airborn spores enter your body and over the course of a few hours, the players suffer effects similar to corruption. Maybe every character rolls on an effect table at the end of every encounter (6 or 7 potential encounters adventure). The adventurers don't die, they only turn into more of the strange aborations. When the party becomes the monsters, a new funnel group enters to try their luck. With each failed attempt at a delve, the end game becomes more difficult to attain. At some point, 0 levels can no longer succeed. Send in a level one party to clean up the mess! They fail? Level 2... And so on...
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- Chaos-Summoning Sorcerer
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Re: Weird idea
I'd play that. Write it!DM Marcus wrote:The shrine is a series of tunnels... Once you enter the labrynth, the airborn spores enter your body and over the course of a few hours, the players suffer effects similar to corruption. Maybe every character rolls on an effect table at the end of every encounter (6 or 7 potential encounters adventure). The adventurers don't die, they only turn into more of the strange aborations. When the party becomes the monsters, a new funnel group enters to try their luck. With each failed attempt at a delve, the end game becomes more difficult to attain. At some point, 0 levels can no longer succeed. Send in a level one party to clean up the mess! They fail? Level 2... And so on...
Dieter Zimmerman
[[Faceless Minion of the Dark Master]]
[[Faceless Minion of the Dark Master]]
- Ravenheart87
- Tight-Lipped Warlock
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Re: Weird idea
I see, now this certainly would make it more interesting. It would also make it even more fun if you ran this adventure for multiple groups.DM Marcus wrote:The shrine is a series of tunnels... Once you enter the labrynth, the airborn spores enter your body and over the course of a few hours, the players suffer effects similar to corruption. Maybe every character rolls on an effect table at the end of every encounter (6 or 7 potential encounters adventure). The adventurers don't die, they only turn into more of the strange aborations. When the party becomes the monsters, a new funnel group enters to try their luck. With each failed attempt at a delve, the end game becomes more difficult to attain. At some point, 0 levels can no longer succeed. Send in a level one party to clean up the mess! They fail? Level 2... And so on...
Vorpal Mace: a humble rpg blog with some DCC-related stuff.