Trying to find a module (lvl 0-10)
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- seanskispeth
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Trying to find a module (lvl 0-10)
Judge Jen on Spellburn Podcast has mentioned a certain module a few times and I've been trying to find it but my google-fu is failing me. I recall it takes PCs from 0 to 10th in a single adventure. Does this ring a bell for anyone? Sorry if this too little to go on.
- GnomeBoy
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Re: Trying to find a module (lvl 0-10)
~spits coffee at screen~
-- a single module that takes characters from Level Zero up to 10!?!?
Has she mentioned this recently? Is it multiple mentions across multiple episodes? ...any idea what else was discussed in the episode(s)?
Could it have been a campaign setting suitable for Zero to 10, rather than an adventure?
-- a single module that takes characters from Level Zero up to 10!?!?
Has she mentioned this recently? Is it multiple mentions across multiple episodes? ...any idea what else was discussed in the episode(s)?
Could it have been a campaign setting suitable for Zero to 10, rather than an adventure?
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
- Raven_Crowking
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Re: Trying to find a module (lvl 0-10)
I think, maybe, you are thinking of the 10th level funnel in DAMN #2?
https://dcctreasures.blogspot.com/2017/ ... -2017.html
https://dcctreasures.blogspot.com/2017/ ... -2017.html
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
- seanskispeth
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Re: Trying to find a module (lvl 0-10)
Yes! I think that's the one! I remember Judge Jen referring to characters not knowing what their abilities are until they use them. I guess I'll have to pick up that issue to see how it works. Much appreciated!Raven_Crowking wrote:I think, maybe, you are thinking of the 10th level funnel in DAMN #2?
https://dcctreasures.blogspot.com/2017/ ... -2017.html
- Raven_Crowking
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Re: Trying to find a module (lvl 0-10)
My pleasure!seanskispeth wrote:Yes! I think that's the one! I remember Judge Jen referring to characters not knowing what their abilities are until they use them. I guess I'll have to pick up that issue to see how it works. Much appreciated!Raven_Crowking wrote:I think, maybe, you are thinking of the 10th level funnel in DAMN #2?
https://dcctreasures.blogspot.com/2017/ ... -2017.html
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
- Caffiend
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Re: Trying to find a module (lvl 0-10)
I'm sorry to have been so vague. I never remember the title of that one, especially at a moment's notice...but, like most things that Marc Bruner touches, it's gold.
seanskispeth wrote:Judge Jen on Spellburn Podcast has mentioned a certain module a few times and I've been trying to find it but my google-fu is failing me. I recall it takes PCs from 0 to 10th in a single adventure. Does this ring a bell for anyone? Sorry if this too little to go on.
~Judge Jen
Spellburner, Keeper of Mysteries, and Chief Acolyte* for DCC RPG
*the Dark Master said so!
Spellburner, Keeper of Mysteries, and Chief Acolyte* for DCC RPG
*the Dark Master said so!