Trying to find a module (lvl 0-10)

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seanskispeth
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Trying to find a module (lvl 0-10)

Post by seanskispeth »

Judge Jen on Spellburn Podcast has mentioned a certain module a few times and I've been trying to find it but my google-fu is failing me. I recall it takes PCs from 0 to 10th in a single adventure. Does this ring a bell for anyone? Sorry if this too little to go on.
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Re: Trying to find a module (lvl 0-10)

Post by GnomeBoy »

:shock: ~spits coffee at screen~

-- a single module that takes characters from Level Zero up to 10!?!?

Has she mentioned this recently? Is it multiple mentions across multiple episodes? ...any idea what else was discussed in the episode(s)?

Could it have been a campaign setting suitable for Zero to 10, rather than an adventure?
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Raven_Crowking
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Re: Trying to find a module (lvl 0-10)

Post by Raven_Crowking »

I think, maybe, you are thinking of the 10th level funnel in DAMN #2?

https://dcctreasures.blogspot.com/2017/ ... -2017.html
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Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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seanskispeth
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Re: Trying to find a module (lvl 0-10)

Post by seanskispeth »

Raven_Crowking wrote:I think, maybe, you are thinking of the 10th level funnel in DAMN #2?

https://dcctreasures.blogspot.com/2017/ ... -2017.html
Yes! I think that's the one! I remember Judge Jen referring to characters not knowing what their abilities are until they use them. I guess I'll have to pick up that issue to see how it works. Much appreciated!
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Re: Trying to find a module (lvl 0-10)

Post by Raven_Crowking »

seanskispeth wrote:
Raven_Crowking wrote:I think, maybe, you are thinking of the 10th level funnel in DAMN #2?

https://dcctreasures.blogspot.com/2017/ ... -2017.html
Yes! I think that's the one! I remember Judge Jen referring to characters not knowing what their abilities are until they use them. I guess I'll have to pick up that issue to see how it works. Much appreciated!
My pleasure!
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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Re: Trying to find a module (lvl 0-10)

Post by Caffiend »

I'm sorry to have been so vague. I never remember the title of that one, especially at a moment's notice...but, like most things that Marc Bruner touches, it's gold. :D
seanskispeth wrote:Judge Jen on Spellburn Podcast has mentioned a certain module a few times and I've been trying to find it but my google-fu is failing me. I recall it takes PCs from 0 to 10th in a single adventure. Does this ring a bell for anyone? Sorry if this too little to go on.
~Judge Jen
Spellburner, Keeper of Mysteries, and Chief Acolyte* for DCC RPG

*the Dark Master said so!
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