Classic D&D Modules
Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh
Classic D&D Modules
http://www.wired.com/geekdad/2013/01/dndclassics/
I haven't played some of these in over 10 years. Anyone else planning on converting a few gems over to DCC?
I haven't played some of these in over 10 years. Anyone else planning on converting a few gems over to DCC?
Re: Classic D&D Modules
I am planning to have a go at DCC#0 Legends Are Made, a fine module which I picked up recently and maybe in the future a shot at B1: In Search of the Unknown, both starting with 0 level meatgrinder characters.
I am also considering B2: Keep on the Borderlands but I think that will be harder to convert. I think that it may be unsuitable for 0 level village fuckwit PCs, armed with fruit knives and pointy sticks. Maybe reserve that one for 1st level characters. Probably have to do more work on the wilderness encounters and monster lairs for that one.
I am also considering B2: Keep on the Borderlands but I think that will be harder to convert. I think that it may be unsuitable for 0 level village fuckwit PCs, armed with fruit knives and pointy sticks. Maybe reserve that one for 1st level characters. Probably have to do more work on the wilderness encounters and monster lairs for that one.
- Blood Axe
- Cold-Blooded Diabolist
- Posts: 530
- Joined: Mon Jul 11, 2011 10:58 am
- FLGS: The Portal
- Location: Bethlehem, Pennsylvania
Re: Classic D&D Modules
Against the Cult of the Reptile God seems like it would be a great DCC adventure.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
Re: Classic D&D Modules
anyone have opinions on U1-3?
- Blood Axe
- Cold-Blooded Diabolist
- Posts: 530
- Joined: Mon Jul 11, 2011 10:58 am
- FLGS: The Portal
- Location: Bethlehem, Pennsylvania
Re: Classic D&D Modules
Ive played them all a long time ago. What do you want to know?beermotor wrote:anyone have opinions on U1-3?
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
Re: Classic D&D Modules
Um... opinions? Fun or Sucky or what?Blood Axe wrote:Ive played them all a long time ago. What do you want to know?beermotor wrote:anyone have opinions on U1-3?
- Blood Axe
- Cold-Blooded Diabolist
- Posts: 530
- Joined: Mon Jul 11, 2011 10:58 am
- FLGS: The Portal
- Location: Bethlehem, Pennsylvania
Re: Classic D&D Modules
Fun. Low level 1 to 3. Somewhat aquatic theme. Coast, pirate, swamps, lizardmen, etc. Google some reviews out there. I can give you a basic run down of each adventure from memory if you like.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
Re: Classic D&D Modules
Plan on segueing current campaign into G1-2-3 in the near future. The party has their own castle now, so it should be easy to hook them in by having them come home to find all their stuff smashed up with boulders and some giant footprints heading off to the northwest...
Check out my DCC Resources Page for cool stuff!
-
- Cold-Blooded Diabolist
- Posts: 471
- Joined: Mon Feb 09, 2009 9:14 am
- Location: Cube Farm of Alien Geometry
Re: Classic D&D Modules
Cool, I had the same idea. What level are your players' characters?Aplus wrote:Plan on segueing current campaign into G1-2-3 in the near future. The party has their own castle now, so it should be easy to hook them in by having them come home to find all their stuff smashed up with boulders and some giant footprints heading off to the northwest...
- themightyeroc
- Deft-Handed Cutpurse
- Posts: 194
- Joined: Mon Jul 30, 2012 12:40 pm
- Location: West Palm Beach, Fl
Re: Classic D&D Modules
Loved these modules! If you don't own them they are available at rpgnow.com. Looks like the Wizards are unclenching the death grip. These 3 modules would make a great campaign starter, U1 could easily start as a funnel and end with the group being 1st or almost 2nd level. Then move up accordingly.beermotor wrote:anyone have opinions on U1-3?
Ah well, who wants to live forever? DIE!
worldoferoc.blogspot.com
worldoferoc.blogspot.com