JG1: Thieves of Fortress Badabaskor

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Plaag
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Post by Plaag »

GnomeBoy wrote:
robertsconley wrote:So did the sorcerer meet Stephan of Cobaer?
So, wait... Stephen Colbert (http://www.youtube.com/watch?v=DJvY_RftA4I) is in this module?

Now, I'm even more interested in getting it....
http://www.comedycentral.com/sitewide/m ... emId=59913

Yes, that Stephen :)

ShaneG.
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CharlieRock
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Post by CharlieRock »

Are you kidding me?! I never made the connection. :oops:

(I havn't watched much T.V. since '05)
Roll for initiative!!!
robertsconley
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Post by robertsconley »

Yes I included a thinly disguised Stephen Colbert in the module with truthiness for all. ;)

Also take a close look at his spell list, it wasn't chosen at random.

Enjoy
Rob Conley
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Post by robertsconley »

CharlieRock wrote:Are you kidding me?! I never made the connection. :oops:

(I havn't watched much T.V. since '05)
that understandable. Although I thought the truthiness bit and the spell list would raise some red flags that not all was kosher with this character.
CharlieRock
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Post by CharlieRock »

robertsconley wrote:
CharlieRock wrote:Are you kidding me?! I never made the connection. :oops:

(I havn't watched much T.V. since '05)
that understandable. Although I thought the truthiness bit and the spell list would raise some red flags that not all was kosher with this character.
He was a very memorable npc. The team was laughing as the sorceror had to deal with him. Maybe they got the joke and nobody clued in the dumb ol' DM? :?
Roll for initiative!!!
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GnomeBoy
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Post by GnomeBoy »

robertsconley wrote:Yes I included a thinly disguised Stephen Colbert in the module with truthiness for all. ;)

Also take a close look at his spell list, it wasn't chosen at random.
Wait... so, what?, you mean -- WAIT! I was right?

Now, this moves to the top of my module purchase list!
...
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Trathos666
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Re: JG1: Thieves of Fortress Badabaskor

Post by Trathos666 »

I really like this module (the original was one of the first modules I went into when I first played dnd back in the day) and am getting ready to run the revised version using 3.5 rules with my friends once again (probably online via rptools).

Using Autocad, Ive made up a black and white pdf file of the village of badabaskor and have added individual floorplans for each building.
Ive also made a villa plan for one of the generic villas surrounding badabaskor.

The scanned map was slightly off in ratio that I worked with (I traced on top of the scanned image to start with) but the discrepancy is slight.
Id like to dedicate this set of maps to the late Bob Bledsaw, the founder of Judges Guild.

The file has been posted to this site at Prester's Maps and Charts Emporium
http://www.goodman-games.com/presters.html

David Dodge
kenco
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Re: JG1: Thieves of Fortress Badabaskor

Post by kenco »

Is there a village map associated with this adventure?

I bought a hard copy at my local game store the other day, and I can't seem to find any village map in the booklet.

The text refers to a village map at the section entitled Village of Badabaskor, but the only maps I see are a large scale hex map and a number of dungeon plans.

Have I missed something obvious?

The link in @Dave Dodge's preceding post to a village map that he has produced does not seem to be working either.

Cheers

kenco
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GnomeBoy
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Re: JG1: Thieves of Fortress Badabaskor

Post by GnomeBoy »

kenco wrote: Wed Jan 08, 2020 10:14 pm Is there a village map associated with this adventure?
In my copy, it's on page 8. You don't get details of the inside of the buildings, if that's what you're looking for... But since they are not complicated buildings it's not hard to improvise, if you even need to know the interiors at all...
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com - The Home of Inner Ham
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