How well do the weapons balance? We know that we want melee weapons to do more damage than ranged ones, to offset the inherent bonus of being able to strike from a distance. We know that a couple of them (like the buzzsaw) need adjusting. But without more playtest feedback, it's hard to know where the numbers need to be. What do you guys think of the weapon damages in v2.3?
We'll have a bunch of mech design questions, but this one is the overriding one right now.
Mech Weapon Damage
Private forum for DragonMech Battles development.
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Mech Weapon Damage
Post by walrusjester »
DragonMech line developer, freelance writer, tall guy named Matt.
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