First playtest session under the v2.4 rules!
We played 150 points: 1 Juggernaut versus 3 Arcane Harriers. Despite the Juggernaut's high armor and damage output, I predicted the Arcane Harriers would thrash it. I was pleasantly surprised to find the contest more even than I expected.
The Arcane Harriers still won by virtue of having a large number of attacks and enough accuracy bonuses that they could roll 20's often enough to score auto-crits and disable the Juggernaut. But at the end of the game, there was only one Harrier still standing and it was slightly damaged so I think the battle could have gone either way as played.
The Harrier player did not use his much higher Speed and Maneuver to his advantage as much as he could have, though. I think he could have stayed out of melee range and made sure his most damaged units were out of the Juggernaut's attack arcs. I suspect that with slightly different tactics the Harriers could win handily every time. If we'd remembered that the Sorcerer's storm ability prevents missile attacks as well, no question the Harriers would have trounced the Juggernaut.
Questions/comments that came up:
*What happens when a mech is reduced to Maneuver 0? They can only move in a straight line?
*Is there a limit to the number of weapons that can be placed in one location? If I wanted 12 weapons all on my left leg, could I do that?
*It was suggested that the penalty for shooting past obstacles should be per hex...if you have to shoot through 3 hexes of woods, you have a -3 penalty.
*More/better terrain rules might result in mechs moving around more. This fight still degenerated into "standing there hitting each other".
Dieter's 1/23/08 playtest session
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Dieter's 1/23/08 playtest session
Dieter Zimmerman
[[Faceless Minion of the Dark Master]]
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Re: Dieter's 1/23/08 playtest session
What kind of terrain rules? Accuracy advantages for high ground? Chances for bigger mechs to topple smaller ones on rough ground?mythfish wrote:*More/better terrain rules might result in mechs moving around more. This fight still degenerated into "standing there hitting each other".
DragonMech line developer, freelance writer, tall guy named Matt.
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Re: Dieter's 1/23/08 playtest session
It was a general sort of suggestion, so no specific ideas were given. I think the meaning was "more types of terrain can that be used tactically". And perhaps implicit in that statement is "advantageous enough to justify moving across the board for".walrusjester wrote:What kind of terrain rules? Accuracy advantages for high ground? Chances for bigger mechs to topple smaller ones on rough ground?mythfish wrote:*More/better terrain rules might result in mechs moving around more. This fight still degenerated into "standing there hitting each other".
Dieter Zimmerman
[[Faceless Minion of the Dark Master]]
[[Faceless Minion of the Dark Master]]
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Re: Dieter's 1/23/08 playtest session
That would suck, and it also wouldn't be any fun (note to aspiring game designers: one does not always equal the other). What if Maneuver can't be reduced below 1?mythfish wrote: Questions/comments that came up:
*What happens when a mech is reduced to Maneuver 0? They can only move in a straight line?
DragonMech line developer, freelance writer, tall guy named Matt.